@inproceedings{4a13a3c2f03e4cd984f800ca3f167bc5,
title = "Mind reader: Designing for more intimate social play in video games",
abstract = "Socializing is one of the main reasons that people play games [14]. However, co-located video games often move the focus toward a visual display and personal input devices. This paper looks at how we can bring the focus back on the co-players providing for more intimate social play without losing the advantages of digital games and visual display. Such games may provide social/relational benefits and increased enjoyment as well as may be of use for social learning, teambuilding, and therapy. The design of our game, Mind Reader, attempts to both learn from non-digital games as well as exploit the potential of mobile devices to create a more social form of video game. The game was built around two main features: face-to-face play and a shared physical space designed to promote social gameplay. We then present a way to test this new form of gameplay against traditional mobile gaming to determine its effect on social interaction. Copyright is held by the author/owner(s).",
keywords = "Co-located, Face-to-face, Game design, Shared physical space, Social play",
author = "Ryan Courtney and Lori Scarlatos",
year = "2015",
month = apr,
day = "18",
doi = "10.1145/2702613.2732930",
language = "English",
series = "Conference on Human Factors in Computing Systems - Proceedings",
publisher = "Association for Computing Machinery",
pages = "1211--1216",
booktitle = "CHI 2015 - Extended Abstracts Publication of the 33rd Annual CHI Conference on Human Factors in Computing Systems",
note = "33rd Annual CHI Conference on Human Factors in Computing Systems, CHI EA 2015 ; Conference date: 18-04-2015 Through 23-04-2015",
}