Skip to main navigation Skip to search Skip to main content

Mind reader: Designing for more intimate social play in video games

  • Stony Brook University

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Scopus citations

Abstract

Socializing is one of the main reasons that people play games [14]. However, co-located video games often move the focus toward a visual display and personal input devices. This paper looks at how we can bring the focus back on the co-players providing for more intimate social play without losing the advantages of digital games and visual display. Such games may provide social/relational benefits and increased enjoyment as well as may be of use for social learning, teambuilding, and therapy. The design of our game, Mind Reader, attempts to both learn from non-digital games as well as exploit the potential of mobile devices to create a more social form of video game. The game was built around two main features: face-to-face play and a shared physical space designed to promote social gameplay. We then present a way to test this new form of gameplay against traditional mobile gaming to determine its effect on social interaction. Copyright is held by the author/owner(s).

Original languageEnglish
Title of host publicationCHI 2015 - Extended Abstracts Publication of the 33rd Annual CHI Conference on Human Factors in Computing Systems
Subtitle of host publicationCrossings
PublisherAssociation for Computing Machinery
Pages1211-1216
Number of pages6
ISBN (Electronic)9781450331463
DOIs
StatePublished - Apr 18 2015
Event33rd Annual CHI Conference on Human Factors in Computing Systems, CHI EA 2015 - Seoul, Korea, Republic of
Duration: Apr 18 2015Apr 23 2015

Publication series

NameConference on Human Factors in Computing Systems - Proceedings
Volume18

Conference

Conference33rd Annual CHI Conference on Human Factors in Computing Systems, CHI EA 2015
Country/TerritoryKorea, Republic of
CitySeoul
Period04/18/1504/23/15

Keywords

  • Co-located
  • Face-to-face
  • Game design
  • Shared physical space
  • Social play

Fingerprint

Dive into the research topics of 'Mind reader: Designing for more intimate social play in video games'. Together they form a unique fingerprint.

Cite this