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Mixing translucent polygons with volumes

  • Stony Brook University

Research output: Contribution to conferencePaperpeer-review

45 Scopus citations

Abstract

We present an algorithm which renders opaque and/or translucent polygons embedded within volumetric data. The processing occurs such that all objects are composited in the correct order, by rendering thin slabs of the translucent polygons between volume slices using slice-order volume rendering. We implemented our algorithm with OpenGL on current general-purpose graphics systems. We discuss our system implementation, speed and image quality, as well the renderings of several mixed scenes.

Original languageEnglish
Pages191-198
Number of pages8
StatePublished - 1999
EventProceedings of the IEEE Visualization '99 - San Francisco, CA, USA
Duration: Oct 24 1999Oct 29 1999

Conference

ConferenceProceedings of the IEEE Visualization '99
CitySan Francisco, CA, USA
Period10/24/9910/29/99

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