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Multiresolution tetrahedral framework for visualizing regular volume data

  • Stony Brook University

Research output: Contribution to conferencePaperpeer-review

80 Scopus citations

Abstract

We present a multiresolution framework, called Multi-Tetra framework, that approximates volume data with different levels-of-detail tetrahedra. The framework is generated through a recursive subdivision of the volume data and is represented by binary trees. Instead of using a certain level of the Multi-Tetra frame-work for approximation, an error-based model (EBM) is generated by recursively fusing a sequence of tetrahedra from different levels of the Multi-Tetra framework. The EBM significantly reduces the number of voxels required to model an object, while preserving the original topology. Our approach provides continuous distribution of rendered intensity or generated isosurfaces along boundaries of different levels-of-detail, thus solving the crack problem. Our model supports typical rendering approaches, such as Marching Cubes, direct volume projection, and splatting. Experimental results demonstrate the strengths of our approach.

Original languageEnglish
Pages135-142
Number of pages8
StatePublished - 1997
EventProceedings of the 1997 IEEE Visualization Conference - Phoenix, AZ, USA
Duration: Oct 19 1997Oct 24 1997

Conference

ConferenceProceedings of the 1997 IEEE Visualization Conference
CityPhoenix, AZ, USA
Period10/19/9710/24/97

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