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Optimizing triangle strips for fast rendering

  • Stony Brook University

Research output: Contribution to conferencePaperpeer-review

175 Scopus citations

Abstract

Almost all scientific visualization involving surfaces is currently done via triangles. The speed at which such triangulated surfaces can be displayed is crucial to interactive visualization and is bounded by the rate at which triangulated data can be sent to the graphics subsystem for rendering. Partitioning polygonal models into triangle strips can significantly reduce rendering times over transmitting each triangle individually. In this paper, we present new and efficient algorithms for constructing triangle strips from partially triangulated models, and experimental results showing these strips are on average 15% better than those from previous codes. Further, we study the impact of larger buffer sizes and various queuing disciplines on the effectiveness of triangle strips.

Original languageEnglish
Pages319-326
Number of pages8
StatePublished - 1996
EventProceedings of the 1996 IEEE Visualization Conference - San Francisco, CA, USA
Duration: Oct 27 1996Nov 1 1996

Conference

ConferenceProceedings of the 1996 IEEE Visualization Conference
CitySan Francisco, CA, USA
Period10/27/9611/1/96

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