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Out-of-core and dynamic programming for data distribution on a volume visualization cluster

  • Stony Brook University

Research output: Contribution to journalArticlepeer-review

5 Scopus citations

Abstract

Ray directed volume-rendering algorithms are well suited for parallel implementation in a distributed cluster environment. For distributed ray casting, the scene must be partitioned between nodes for good load balancing, and a strict view-dependent priority order is required for image composition. In this paper, we define the load balanced network distribution (LBND) problem and map it to the NP-complete precedence constrained job-shop scheduling problem. We introduce a kd-tree solution and a dynamic programming solution. To process a massive data set, either a parallel or an out-of-core approach is required. Parallel preprocessing is performed by render nodes on data, which are allocated using a static data structure. Volumetric data sets often contain a large portion of voxels that will never be rendered, or empty space. Parallel preprocessing fails to take advantage of this. Our slab-projection slice, introduced in this paper, tracks empty space across consecutive slices of data to reduce the amount of data distributed and rendered. It is used to facilitate out-of-core bricking and kd-tree partitioning. Load balancing using each of our approaches is compared with traditional methods using several segmented regions of the Visible Korean data set.

Original languageEnglish
Pages (from-to)141-153
Number of pages13
JournalComputer Graphics Forum
Volume28
Issue number1
DOIs
StatePublished - Mar 2009

Keywords

  • Distributed visualised load balancing, partitioning, volume visualization

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