Abstract
We describe a technique for achieving fast volume ray casting on parallel machines, using a load balancing scheme and an efficient pipelined approach to compositing. We propose a new model for measuring the amount of work one needs to perform in order to render a given volume, and use this model to obtain a better load balancing scheme for distributed memory machines. We also discuss in detail the design trade-offs of our technique. In order to validate our model we have implemented it on the Intel iPSC/860 and the Intel Paragon, and conducted a detailed performance analysis.
| Original language | English |
|---|---|
| Pages (from-to) | 196-203 |
| Number of pages | 8 |
| Journal | Proceedings Visualization |
| State | Published - 1994 |
| Event | Proceedings of the 1994 IEEE Visualization Conference - Washington, DC, USA Duration: Oct 17 1994 → Oct 21 1994 |
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