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Perceptually-guided foveation for light field displays

  • Qi Sun
  • , Fu Chung Huang
  • , Joohwan Kim
  • , Li Yi Wei
  • , David Luebke
  • , Arie Kaufman
  • Stony Brook University
  • NVIDIA
  • The University of Hong Kong

Research output: Contribution to journalConference articlepeer-review

62 Scopus citations

Abstract

A variety of applications such as virtual reality and immersive cinema require high image quality, low rendering latency, and consistent depth cues. 4D light ield displays support focus accommodation, but are more costly to render than 2D images, resulting in higher latency. The human visual system can resolve higher spatial frequencies in the fovea than in the periphery. This property has been harnessed by recent 2D foveated rendering methods to reduce computation cost while maintaining perceptual quality. Inspired by this, we present foveated 4D light ields by investigating their efects on 3D depth perception. Based on our psychophysical experiments and theoretical analysis on visual and display bandwidths, we formulate a content-adaptive importance model in the 4D ray space. We verify our method by building a prototype light ield display that can render only 16% - 30% rays without compromising perceptual quality.

Original languageEnglish
Article numbera192
JournalACM Transactions on Graphics (TOG)
Volume36
Issue number6
DOIs
StatePublished - Nov 20 2017
EventACM SIGGRAPH Asia Conference, SA 2017 - Bangkok, Thailand
Duration: Nov 27 2017Nov 30 2017

Keywords

  • Computational display
  • Foveation
  • Light ield
  • Sampling

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