TY - GEN
T1 - Physically-based animation of volumetric objects
AU - Chen, Y.
AU - Zhu, Qing Hong
AU - Kaufman, A.
AU - Muraki, S.
N1 - Publisher Copyright:
© 1998 IEEE.
PY - 1998
Y1 - 1998
N2 - The paper presents a voxel-based animation technique which employs either a mass-spring model or a finite element model. Two volumetric objects, a voxelized chair and a scanned muscle, are used as case studies with the two different models. The mass-spring model is used to show an animation sequence of a falling and bouncing chair: wireframe display and volume rendering are used to display a real-time animation of the process. In addition, a real-time simulation is carried out by the finite element method (FEM) of a voxel-based multi-resolution muscle mesh. Two techniques, a direct integration and a simplified modal analysis method are discussed in the context of applying FEM for muscle deformation. Local deformation optimization with modal analysis for higher resolution muscle volumetric animation, which allows accurate prediction of muscle deformation changes, has been used. Physiological muscle force has been considered and a biomechanically-based 3D FEM muscle model has been implemented. Realistic animations have been produced based on the FEM simulation with various graphics techniques.
AB - The paper presents a voxel-based animation technique which employs either a mass-spring model or a finite element model. Two volumetric objects, a voxelized chair and a scanned muscle, are used as case studies with the two different models. The mass-spring model is used to show an animation sequence of a falling and bouncing chair: wireframe display and volume rendering are used to display a real-time animation of the process. In addition, a real-time simulation is carried out by the finite element method (FEM) of a voxel-based multi-resolution muscle mesh. Two techniques, a direct integration and a simplified modal analysis method are discussed in the context of applying FEM for muscle deformation. Local deformation optimization with modal analysis for higher resolution muscle volumetric animation, which allows accurate prediction of muscle deformation changes, has been used. Physiological muscle force has been considered and a biomechanically-based 3D FEM muscle model has been implemented. Realistic animations have been produced based on the FEM simulation with various graphics techniques.
UR - https://www.scopus.com/pages/publications/0346792473
U2 - 10.1109/CA.1998.681920
DO - 10.1109/CA.1998.681920
M3 - Conference contribution
AN - SCOPUS:0346792473
SN - 0818685417
SN - 9780818685415
T3 - Proceedings - Computer Animation, CA 1998
SP - 154
EP - 160
BT - Proceedings - Computer Animation, CA 1998
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 1998 Computer Animation, CA 1998
Y2 - 8 June 1998 through 10 June 1998
ER -