Skip to main navigation Skip to search Skip to main content

Physically-based animation of volumetric objects

  • Stony Brook University
  • National Institute of Advanced Industrial Science and Technology

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

36 Scopus citations

Abstract

The paper presents a voxel-based animation technique which employs either a mass-spring model or a finite element model. Two volumetric objects, a voxelized chair and a scanned muscle, are used as case studies with the two different models. The mass-spring model is used to show an animation sequence of a falling and bouncing chair: wireframe display and volume rendering are used to display a real-time animation of the process. In addition, a real-time simulation is carried out by the finite element method (FEM) of a voxel-based multi-resolution muscle mesh. Two techniques, a direct integration and a simplified modal analysis method are discussed in the context of applying FEM for muscle deformation. Local deformation optimization with modal analysis for higher resolution muscle volumetric animation, which allows accurate prediction of muscle deformation changes, has been used. Physiological muscle force has been considered and a biomechanically-based 3D FEM muscle model has been implemented. Realistic animations have been produced based on the FEM simulation with various graphics techniques.

Original languageEnglish
Title of host publicationProceedings - Computer Animation, CA 1998
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages154-160
Number of pages7
ISBN (Print)0818685417, 9780818685415
DOIs
StatePublished - 1998
Event1998 Computer Animation, CA 1998 - Philadelphia, United States
Duration: Jun 8 1998Jun 10 1998

Publication series

NameProceedings - Computer Animation, CA 1998

Conference

Conference1998 Computer Animation, CA 1998
Country/TerritoryUnited States
CityPhiladelphia
Period06/8/9806/10/98

Fingerprint

Dive into the research topics of 'Physically-based animation of volumetric objects'. Together they form a unique fingerprint.

Cite this