Abstract
In this paper we articulate a new modeling paradigm for both local and global editing on complicated point set surfaces of arbitrary topology. In essence, the proposed technique leads to a novel point-set methodology that can unify the topological advantage of the level-set methods and the simplicity of point-sampled surfaces. Any user-specified region of a point set surface in our system can be embedded into a grid-based level-set framework. The super-imposed grid structure enables both powerful local surface edit-ing and global scalar-field free-form deformation anywhere across the point-sampled geometry. Furthermore, the underlying level-set representation, coupled with the concept of digital topology, greatly facilitates the topological modification of the sculpted point-set geometry whenever necessary during shape deformation. We have developed a variety of editing toolkits that can allow users to directly manipulate the point-set surface through interactive sketching, smoothing, embossing, and global free-form deformations with ease. We demonstrate the usefulness and efficacy of our prototype system for the point-sampled geometry via many examples.
| Original language | English |
|---|---|
| Pages (from-to) | 52-59 |
| Number of pages | 8 |
| Journal | Proceedings of Computer Graphics International Conference, CGI |
| State | Published - 2004 |
| Event | Proceedings - Computer Graphics International, CGI 2004 - Crete, Greece Duration: Jun 16 2004 → Jun 19 2004 |
Fingerprint
Dive into the research topics of 'Point set surface editing techniques based on level-sets'. Together they form a unique fingerprint.Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver