Abstract
In recent years, there is an increasing interest in developing geometric algorithms for kinematic computations. The aim of this paper is to present the notion of projective convexity as a key element for a new framework for kinematic geometry, that allows for the development of more elegant and efficient algorithms for geometric computations with kinematic applications. The resulting framework, called computational kinematic geometry, is developed by combining the oriented projective geometry with the kinematic geometry of rigid body motions.
| Original language | English |
|---|---|
| Pages | 715-723 |
| Number of pages | 9 |
| DOIs | |
| State | Published - 2002 |
| Event | ASME 2002 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference, IDETC/CIE 2002 - Montreal, Canada Duration: Sep 29 2002 → Oct 2 2002 |
Conference
| Conference | ASME 2002 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference, IDETC/CIE 2002 |
|---|---|
| Country/Territory | Canada |
| City | Montreal |
| Period | 09/29/02 → 10/2/02 |
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