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Ray tracing height fields

  • Stony Brook University
  • Boeing

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

20 Scopus citations

Abstract

We present a novel surface reconstruction algorithm which can directly reconstruct surfaces with different levels of smoothness in one framework from height fields using 3D discrete grid ray tracing. Our algorithm exploits the 2.5D nature of the elevation data and the regularity of the rectangular grid from which the height field surface is sampled. Based on this reconstruction method, we also develop a hybrid rendering method which has the features of both rasterization and ray tracing. This hybrid method is designed to take advantage of GPUs newly available flexibility and processing power.

Original languageEnglish
Title of host publicationProceedings - Computer Graphics International, CGI 2003
PublisherIEEE Computer Society
Pages202-207
Number of pages6
ISBN (Electronic)0769519466
DOIs
StatePublished - 2003
EventComputer Graphics International, CGI 2003 - Tokyo, Japan
Duration: Jul 9 2003Jul 11 2003

Publication series

NameProceedings of Computer Graphics International Conference, CGI
Volume2003-January
ISSN (Print)1530-1052

Conference

ConferenceComputer Graphics International, CGI 2003
Country/TerritoryJapan
CityTokyo
Period07/9/0307/11/03

Keywords

  • Computer graphics
  • Computer science
  • Hardware
  • Image quality
  • Image reconstruction
  • Pipelines
  • Ray tracing
  • Reconstruction algorithms
  • Rendering (computer graphics)
  • Surface reconstruction

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