@inproceedings{34c86bbbf2ac49a9ba7b6af9202977d1,
title = "Real-time animation and motion retargeting of virtual characters based on single RGB-D camera",
abstract = "The rapid generation and flexible reuse of characters animation by commodity devices are of significant importance to rich digital content production in virtual reality. This paper aims to handle the challenges of current motion imitation for human body in several indoor scenes (e.g., fitness training). We develop a real-time system based on single Kinect device, which is able to capture stable human motions and retarget to virtual characters. A large variety of motions and characters are tested to validate the efficiency and effectiveness of our system.",
keywords = "Adaptive filter, Character animation, Inverse kinematics, Motion capture, Retargeting, Rgb-d camera",
author = "Ning Kang and Junxuan Bai and Junjun Pan and Hong Qin",
note = "Publisher Copyright: {\textcopyright} 2019 IEEE.; 26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 ; Conference date: 23-03-2019 Through 27-03-2019",
year = "2019",
month = mar,
doi = "10.1109/VR.2019.8797856",
language = "English",
series = "26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings",
publisher = "Institute of Electrical and Electronics Engineers Inc.",
pages = "1006--1007",
booktitle = "26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings",
}