Abstract
This paper presents a voxel-based biomechanical model for muscle deformation using finite element method (FEM) and volume graphics. Hierarchical voxel meshes are reconstructed from filtered segmented muscle images followed by FEM simulation and volume rendering. Physiological muscle force is considered and linear elastic muscle models for both static and dynamic cases are simulated by FEM. Voxel-based wireframe, polygon surface rendering, and volume rendering techniques are applied to show real-time muscle deformation processes as well as realistic animations.
| Original language | English |
|---|---|
| Pages (from-to) | 275-284 |
| Number of pages | 10 |
| Journal | Computer Graphics Forum |
| Volume | 17 |
| Issue number | 3 |
| DOIs | |
| State | Published - 1998 |
Keywords
- Biomechanically-based muscle modeling
- Finite element method
- Hierarchical representation
- Real-time muscle simulation
- Volume graphics
- Volumetric deformation
- Voxel-based
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