TY - GEN
T1 - Real-Time Volume Rendering for Virtual Colonoscopy
AU - Li, Wei
AU - Kaufman, Arie
AU - Kreeger, Kevin
N1 - Publisher Copyright:
© VG 2001. All rights reserved.
PY - 2001
Y1 - 2001
N2 - We present a volume rendering system that is capable of gen- erating high-quality images of large volumetric data (e.g., 5123) in real time (30 frames or more per second). The system is particularly suitable for applications that generate densely occluded scenes of large data sets, such as virtual colonoscopy. The central idea is to divide the volume into sets of axis-aligned slabs. The union of the slabs approximates the shape of a colon. We render sub-volumes enclosed by the slabs and blend the slab images. We use the slab structure to accelerate volume rendering in various aspects. First, empty voxels outside the slabs are skipped. Sec- ond, fast view-volume clipping and occlusion culling are applied based on the slabs. Third, slab images are reused for nearby viewpoints. In ad- dition, the slabs can be created very e±ciently and they can be used to approximate perspective rendering with parallel projection, so that our system can bene¯t from fast parallel projection hardware and algorithms. We use image-warping to reduce the artifacts due to the approximation.
AB - We present a volume rendering system that is capable of gen- erating high-quality images of large volumetric data (e.g., 5123) in real time (30 frames or more per second). The system is particularly suitable for applications that generate densely occluded scenes of large data sets, such as virtual colonoscopy. The central idea is to divide the volume into sets of axis-aligned slabs. The union of the slabs approximates the shape of a colon. We render sub-volumes enclosed by the slabs and blend the slab images. We use the slab structure to accelerate volume rendering in various aspects. First, empty voxels outside the slabs are skipped. Sec- ond, fast view-volume clipping and occlusion culling are applied based on the slabs. Third, slab images are reused for nearby viewpoints. In ad- dition, the slabs can be created very e±ciently and they can be used to approximate perspective rendering with parallel projection, so that our system can bene¯t from fast parallel projection hardware and algorithms. We use image-warping to reduce the artifacts due to the approximation.
UR - https://www.scopus.com/pages/publications/85123321865
M3 - Conference contribution
AN - SCOPUS:85123321865
T3 - 2nd IEEE TCVG / Eurographics International Workshop on Volume Graphics, VG 2001
SP - 369
EP - 381
BT - 2nd IEEE TCVG / Eurographics International Workshop on Volume Graphics, VG 2001
A2 - Mueller, K.
A2 - Kaufman, A.
PB - The Eurographics Association
T2 - 2nd IEEE TCVG / Eurographics International Workshop on Volume Graphics, VG 2001
Y2 - 21 June 2001 through 22 June 2001
ER -