TY - GEN
T1 - Repurposing Visual Input Modalities for Blind Users
T2 - 2020 IEEE International Conference on Systems, Man, and Cybernetics, SMC 2020
AU - Lee, Hae Na
AU - Ashok, Vikas
AU - Ramakrishnan, I. V.
N1 - Publisher Copyright:
© 2020 IEEE.
PY - 2020/10/11
Y1 - 2020/10/11
N2 - Visual 'point-and-click' interaction artifacts such as mouse and touchpad are tangible input modalities, which are essential for sighted users to conveniently interact with computer applications. In contrast, blind users are unable to leverage these visual input modalities and are thus limited while interacting with computers using a sequentially narrating screen-reader assistive technology that is coupled to keyboards. As a consequence, blind users generally require significantly more time and effort to do even simple application tasks (e.g., applying a style to text in a word processor) using only keyboard, compared to their sighted peers who can effortlessly accomplish the same tasks using a point-and-click mouse.This paper explores the idea of repurposing visual input modalities for non-visual interaction so that blind users too can draw the benefits of simple and efficient access from these modalities. Specifically, with word processing applications as the representative case study, we designed and developed NVMouse as a concrete manifestation of this repurposing idea, in which the spatially distributed word-processor controls are mapped to a virtual hierarchical 'Feature Menu' that is easily traversable non-visually using simple scroll and click input actions. Furthermore, NVMouse enhances the efficiency of accessing frequently-used application commands by leveraging a data-driven prediction model that can determine what commands the user will most likely access next, given the current 'local' screen-reader context in the document. A user study with 14 blind participants comparing keyboard-based screen readers with NVMouse, showed that the latter significantly reduced both the task-completion times and user effort (i.e., number of user actions) for different word-processing activities.
AB - Visual 'point-and-click' interaction artifacts such as mouse and touchpad are tangible input modalities, which are essential for sighted users to conveniently interact with computer applications. In contrast, blind users are unable to leverage these visual input modalities and are thus limited while interacting with computers using a sequentially narrating screen-reader assistive technology that is coupled to keyboards. As a consequence, blind users generally require significantly more time and effort to do even simple application tasks (e.g., applying a style to text in a word processor) using only keyboard, compared to their sighted peers who can effortlessly accomplish the same tasks using a point-and-click mouse.This paper explores the idea of repurposing visual input modalities for non-visual interaction so that blind users too can draw the benefits of simple and efficient access from these modalities. Specifically, with word processing applications as the representative case study, we designed and developed NVMouse as a concrete manifestation of this repurposing idea, in which the spatially distributed word-processor controls are mapped to a virtual hierarchical 'Feature Menu' that is easily traversable non-visually using simple scroll and click input actions. Furthermore, NVMouse enhances the efficiency of accessing frequently-used application commands by leveraging a data-driven prediction model that can determine what commands the user will most likely access next, given the current 'local' screen-reader context in the document. A user study with 14 blind participants comparing keyboard-based screen readers with NVMouse, showed that the latter significantly reduced both the task-completion times and user effort (i.e., number of user actions) for different word-processing activities.
KW - Accessibility
KW - assistive technology
KW - screen reader
KW - visual impairment
KW - word processing
UR - https://www.scopus.com/pages/publications/85098889280
U2 - 10.1109/SMC42975.2020.9283015
DO - 10.1109/SMC42975.2020.9283015
M3 - Conference contribution
AN - SCOPUS:85098889280
T3 - Conference Proceedings - IEEE International Conference on Systems, Man and Cybernetics
SP - 2714
EP - 2721
BT - 2020 IEEE International Conference on Systems, Man, and Cybernetics, SMC 2020
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 11 October 2020 through 14 October 2020
ER -