TY - GEN
T1 - Robust shadow and illumination estimation using a mixture model
AU - Panagopoulos, Alexandros
AU - Samaras, Dimitris
AU - Paragios, Nikos
PY - 2009
Y1 - 2009
N2 - Illuminant estimation from shadows typically relies on accurate segmentation of the shadows and knowledge of ex- act 3D geometry, while shadow estimation is difficult in the presence of texture. These can be onerous requirements; in this paper we propose a graphical model to estimate the illumination environment and detect the shadows of a scene with textured surfaces from a single image and only coarse 3D information. We represent the illumination en- vironment as a mixture of von Mises-Fisher distributions. Then, each shadow pixel becomes the combination of sam- ples generated from this illumination environment. We inte- grate a number of low-level, illumination-invariant 2D cues in a graphical model to detect and estimate cast shadows on textured surfaces. Both 2D cues and approximate 3D rea- soning are combined to infer a set of labels that identify the shadows in the image and estimate the positions, shapes and intensities of the light sources. Our results demonstrate that the probabilistic combination of multiple cues, unlike prior approaches, manages to differentiate both hard and soft shadows from the underlying surface texture even when we can only coarsely anticipate the effect of 3D geometry. We also experimentally demonstrate how correct estimation of the sharpness and shape of the light sources improves the Augmented Reality results.
AB - Illuminant estimation from shadows typically relies on accurate segmentation of the shadows and knowledge of ex- act 3D geometry, while shadow estimation is difficult in the presence of texture. These can be onerous requirements; in this paper we propose a graphical model to estimate the illumination environment and detect the shadows of a scene with textured surfaces from a single image and only coarse 3D information. We represent the illumination en- vironment as a mixture of von Mises-Fisher distributions. Then, each shadow pixel becomes the combination of sam- ples generated from this illumination environment. We inte- grate a number of low-level, illumination-invariant 2D cues in a graphical model to detect and estimate cast shadows on textured surfaces. Both 2D cues and approximate 3D rea- soning are combined to infer a set of labels that identify the shadows in the image and estimate the positions, shapes and intensities of the light sources. Our results demonstrate that the probabilistic combination of multiple cues, unlike prior approaches, manages to differentiate both hard and soft shadows from the underlying surface texture even when we can only coarsely anticipate the effect of 3D geometry. We also experimentally demonstrate how correct estimation of the sharpness and shape of the light sources improves the Augmented Reality results.
UR - https://www.scopus.com/pages/publications/70450181213
U2 - 10.1109/CVPRW.2009.5206665
DO - 10.1109/CVPRW.2009.5206665
M3 - Conference contribution
AN - SCOPUS:70450181213
SN - 9781424439935
T3 - 2009 IEEE Conference on Computer Vision and Pattern Recognition, CVPR 2009
SP - 651
EP - 658
BT - 2009 IEEE Computer Society Conference on Computer Vision and Pattern Recognition Workshops, CVPR Workshops 2009
PB - IEEE Computer Society
T2 - 2009 IEEE Conference on Computer Vision and Pattern Recognition, CVPR 2009
Y2 - 20 June 2009 through 25 June 2009
ER -