Abstract
In this paper we present a technique for the interactive control and display of static and dynamic SD datasets. We describe novel ways of tri-linear interpolation and gradient estimation for a real-time volume rendering system, using coherency between rays. We show simulation results that compare the proposed methods to traditional algorithms and present them in the context of Cube-3, a special-purpose architecture capable of rendering 5123 16-bit per voxel datasets at over 20 frames per second.
| Original language | English |
|---|---|
| Pages | 70-79 |
| Number of pages | 10 |
| State | Published - 1994 |
| Event | 9th Eurographics Workshop on Graphics Hardware, EGGH 1994 - Oslo, Norway Duration: Sep 12 1994 → Sep 13 1994 |
Conference
| Conference | 9th Eurographics Workshop on Graphics Hardware, EGGH 1994 |
|---|---|
| Country/Territory | Norway |
| City | Oslo |
| Period | 09/12/94 → 09/13/94 |
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