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Sheared Interpolation and Gradient Estimation for Real-Time Volume Rendering

  • Stony Brook University

Research output: Contribution to conferencePaperpeer-review

5 Scopus citations

Abstract

In this paper we present a technique for the interactive control and display of static and dynamic SD datasets. We describe novel ways of tri-linear interpolation and gradient estimation for a real-time volume rendering system, using coherency between rays. We show simulation results that compare the proposed methods to traditional algorithms and present them in the context of Cube-3, a special-purpose architecture capable of rendering 5123 16-bit per voxel datasets at over 20 frames per second.

Original languageEnglish
Pages70-79
Number of pages10
StatePublished - 1994
Event9th Eurographics Workshop on Graphics Hardware, EGGH 1994 - Oslo, Norway
Duration: Sep 12 1994Sep 13 1994

Conference

Conference9th Eurographics Workshop on Graphics Hardware, EGGH 1994
Country/TerritoryNorway
CityOslo
Period09/12/9409/13/94

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