TY - GEN
T1 - Silo
T2 - 32nd IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2025
AU - Boorboor, Saeed
AU - Gutierrez-Rosales, Doris
AU - Shoaib, Ahamed
AU - Kalsi, Chahat
AU - Wang, Yue
AU - Cao, Yuyang
AU - Gu, Xianfeng
AU - Kaufman, Arie E.
N1 - Publisher Copyright:
© 2025 IEEE.
PY - 2025
Y1 - 2025
N2 - We present the design and construction of the Silo, a fully immersive stereoscopic cylindrical tiled-display visualization facility. Comprising 168 high-density LCD displays, the facility provides an ultra-high-resolution image of 619 million pixels, and close to 360 horizontal field-of-regards (FoR), aiming to maximize visual acuity and completely engage the human visual sensorium and its periphery. In this article, we outline the motivations, design principles, hardware selection and software systems, and interaction modalities used in constructing the Silo. To address missing visual information due to the absence of a ceiling and floor, we have designed a method that utilizes conformal mapping and optimal mass transport to reproject the entire 360 volumetric FoR of the virtual scene to the available display real estate. We showcase several applications demonstrating the utility of the Silo and report the findings of our user studies that highlight the effectiveness of the Silo layout compared to curved mono and flat powerwall display facilities. Our user evaluations and studies have shown that the Silo supports natural exploration and enhanced visualization due to its capability to render surround ultra-high-resolution stereoscopic views.
AB - We present the design and construction of the Silo, a fully immersive stereoscopic cylindrical tiled-display visualization facility. Comprising 168 high-density LCD displays, the facility provides an ultra-high-resolution image of 619 million pixels, and close to 360 horizontal field-of-regards (FoR), aiming to maximize visual acuity and completely engage the human visual sensorium and its periphery. In this article, we outline the motivations, design principles, hardware selection and software systems, and interaction modalities used in constructing the Silo. To address missing visual information due to the absence of a ceiling and floor, we have designed a method that utilizes conformal mapping and optimal mass transport to reproject the entire 360 volumetric FoR of the virtual scene to the available display real estate. We showcase several applications demonstrating the utility of the Silo and report the findings of our user studies that highlight the effectiveness of the Silo layout compared to curved mono and flat powerwall display facilities. Our user evaluations and studies have shown that the Silo supports natural exploration and enhanced visualization due to its capability to render surround ultra-high-resolution stereoscopic views.
KW - CAVE
KW - Conformal Visualization
KW - Data Visualization
KW - Immersive Visualization
KW - Ultra-high-resolution Display
UR - https://www.scopus.com/pages/publications/105002725137
U2 - 10.1109/VR59515.2025.00072
DO - 10.1109/VR59515.2025.00072
M3 - Conference contribution
AN - SCOPUS:105002725137
T3 - Proceedings - 2025 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2025
SP - 483
EP - 493
BT - Proceedings - 2025 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2025
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 8 March 2025 through 12 March 2025
ER -