Skip to main navigation Skip to search Skip to main content

SIMD-Aware Ray-Casting

  • Stony Brook University

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

4 Scopus citations

Abstract

With the addition of loop and branch capabilities into the GPU programming set, a more natural and free-flowing volume rendering pipeline execution mode recently emerged. While the execution of the looped fragment program is still SIMD, the numerical approximation of the volume integral is no longer broken up into multiple passes, as it was in previous approaches. Although this certainly is an improvement, due to the less tight control, the present framework lacks the capabilities to focus program flow on the relevant data. In fact, due to the GPU-native SIMD programming model, the slowest ray will now determine the rendering speed. Our paper seeks to provide solutions to enforce more control over the rendering process, with the special SIMD programming model in mind, while retaining this new and promising single-pass rendering paradigm. Our efforts were rewarded with speedups of up to 8.

Original languageEnglish
Title of host publication5th Eurographics / IEEE VGTC International Workshop on Volume Graphics, VG@SIGGRAPH 2006
EditorsTorsten Moeller, Raghu Machiraju, T. Ertl, M. Chen
PublisherThe Eurographics Association
Pages59-62
Number of pages4
ISBN (Electronic)390567341X, 9783905673418
StatePublished - 2006
Event5th Eurographics / IEEE VGTC International Workshop on Volume Graphics, VG@SIGGRAPH 2006 - Boston, United States
Duration: Jul 30 2006Jul 31 2006

Publication series

Name5th Eurographics / IEEE VGTC International Workshop on Volume Graphics, VG@SIGGRAPH 2006

Conference

Conference5th Eurographics / IEEE VGTC International Workshop on Volume Graphics, VG@SIGGRAPH 2006
Country/TerritoryUnited States
CityBoston
Period07/30/0607/31/06

Fingerprint

Dive into the research topics of 'SIMD-Aware Ray-Casting'. Together they form a unique fingerprint.

Cite this