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Simulating fire with texture splats

  • Stony Brook University

Research output: Contribution to conferencePaperpeer-review

61 Scopus citations

Abstract

We propose the use of textured splats as the basic display primitives for an open surface fire model. The high-detail textures help to achieve a smooth boundary of the fire and gain the small-scale turbulence appearance. We utilize the Lattice Boltzmann Model (LBM) to simulate physically-based equations describing the fire evolution and its interaction with the environment (e.g., obstacles, wind and temperature). The property of fuel and non-burning objects are defined on the lattice of the computation domain. A temperature field is also incorporated to model the generation of smoke from the fire due to incomplete combustion. The linear and local characteristics of the LBM enable us to accelerate the computation with graphics hardware to reach real-time simulation speed, while the texture splat primitives enable interactive rendering frame rates.

Original languageEnglish
Pages227-234
Number of pages8
StatePublished - 2002
EventVIS 2002, IEEE Visualisation 2002 - Boston, MA, United States
Duration: Oct 27 2002Nov 1 2002

Conference

ConferenceVIS 2002, IEEE Visualisation 2002
Country/TerritoryUnited States
CityBoston, MA
Period10/27/0211/1/02

Keywords

  • Fire Modeling
  • Graphics Hardware
  • Lattice Boltzmann Model
  • Textured Splatting

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