Abstract
We propose the use of textured splats as the basic display primitives for an open surface fire model. The high-detail textures help to achieve a smooth boundary of the fire and gain the small-scale turbulence appearance. We utilize the Lattice Boltzmann Model (LBM) to simulate physically-based equations describing the fire evolution and its interaction with the environment (e.g., obstacles, wind and temperature). The property of fuel and non-burning objects are defined on the lattice of the computation domain. A temperature field is also incorporated to model the generation of smoke from the fire due to incomplete combustion. The linear and local characteristics of the LBM enable us to accelerate the computation with graphics hardware to reach real-time simulation speed, while the texture splat primitives enable interactive rendering frame rates.
| Original language | English |
|---|---|
| Pages | 227-234 |
| Number of pages | 8 |
| State | Published - 2002 |
| Event | VIS 2002, IEEE Visualisation 2002 - Boston, MA, United States Duration: Oct 27 2002 → Nov 1 2002 |
Conference
| Conference | VIS 2002, IEEE Visualisation 2002 |
|---|---|
| Country/Territory | United States |
| City | Boston, MA |
| Period | 10/27/02 → 11/1/02 |
Keywords
- Fire Modeling
- Graphics Hardware
- Lattice Boltzmann Model
- Textured Splatting
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