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Squeeze: Numerical-precision-optimized volume rendering

  • National Institutes of Health
  • Stony Brook University

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

4 Scopus citations

Abstract

This paper discusses how to squeeze volume rendering into as few bits per operation as possible while still retaining excellent image quality. For each of the typical volume rendering pipeline stages in texture map volume rendering, ray casting and splatting we provide a quantitative analysis of the theoretical and practical limits for the required bit precision for computation and storage. Applying this analysis to any volume rendering implementation can balance the internal precisions based on the desired final output precision and can result in significant speedups and reduced memory footprint.

Original languageEnglish
Title of host publicationGraphics Hardware 2004 - Eurographics Symposium Proceedings
Pages25-34
Number of pages10
StatePublished - 2004
Event19th Eurographics/SIGGRAPH Graphics Hardware Workshop, Graphics Hardware 2004 - Grenoble, France
Duration: Aug 29 2004Aug 30 2004

Publication series

NameProceedings of the SIGGRAPH/Eurographics Workshop on Graphics Hardware

Conference

Conference19th Eurographics/SIGGRAPH Graphics Hardware Workshop, Graphics Hardware 2004
Country/TerritoryFrance
CityGrenoble
Period08/29/0408/30/04

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