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Surface reconstruction with triangular B-splines

  • Stony Brook University

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

43 Scopus citations

Abstract

This paper presents a novel modeling technique for reconstructing a triangular B-spline surface from a set of scanned 3D points. Unlike existing surface reconstruction methods based on tensor-product B-splines which primarily generate a network of patches and then enforce certain continuity (usually, G1 or C1) between adjacent patches, our algorithm can avoid the complicated procedures of surface trimming and patching. In our framework, the user simply specifies the degree n of the triangular B-spline surface and fitting error tolerance ε. The surface reconstruction procedure generates a single triangular B-spline patch that has Cn-1 continuity over smooth regions and C0 on sharp features. More importantly, all the knots and control points are determined by minimizing a linear combination of interpolation and fairness functionals. Examples are presented which demonstrate the effectiveness of the technique for real data sets.

Original languageEnglish
Title of host publicationProceedings - Geometric Modeling and Processing 2004
EditorsS.M. Hu, H. Pottmann
Pages279-287
Number of pages9
StatePublished - 2004
EventProceedings - Geometric Modeling and Processing 2004 - Beijing, China
Duration: Apr 13 2004Apr 15 2004

Publication series

NameProceedings - Geometric Modeling and Processing 2004

Conference

ConferenceProceedings - Geometric Modeling and Processing 2004
Country/TerritoryChina
CityBeijing
Period04/13/0404/15/04

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