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SYSTEM DESIGN AND IMPLEMENTATION OF BGRAF2.

Research output: Contribution to conferencePaperpeer-review

5 Scopus citations

Abstract

BGRAF2 is a real-time interactive 2D graphics language. Its supporting system contends with an unusual combination of features: timing, events, parallelism, image manipulation, user interaction and procedural structures. This combination creates within the system many unpredictable interrelated tasks competing for execution. A BGRAF2 program is compiled into an object module consisting of a sequence of pure code blocks, tasks, and a set of data blocks. The real-time environment is a hierarchical structure, where the highest level is a Scheduler, and the next level is composed of the object module and five additional processors: Graphics Processor, Control Processor, Input-Output Processor, Real-Time Processor and Memory Manager. The Scheduler is an abstract monitor responsible for scheduling tasks in accordance with a multi-level priority from a multi-queue scheme.

Original languageEnglish
Pages87-92
Number of pages6
DOIs
StatePublished - 1978
EventProc of Annu Conf on Comput Graph and Interact Tech (SIGGRAPH '78), 5th - Atlanta, Ga
Duration: Aug 23 1978Aug 25 1978

Conference

ConferenceProc of Annu Conf on Comput Graph and Interact Tech (SIGGRAPH '78), 5th
CityAtlanta, Ga
Period08/23/7808/25/78

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