TY - GEN
T1 - TalkinNeRF
T2 - 18th European Conference on Computer Vision, ECCV 2024
AU - Chatziagapi, Aggelina
AU - Chaudhuri, Bindita
AU - Kumar, Amit
AU - Ranjan, Rakesh
AU - Samaras, Dimitris
AU - Sarafianos, Nikolaos
N1 - Publisher Copyright:
© The Author(s), under exclusive license to Springer Nature Switzerland AG 2025.
PY - 2025
Y1 - 2025
N2 - We introduce a novel framework that learns a dynamic neural radiance field (NeRF) for full-body talking humans from monocular videos. Prior work represents only the body pose or the face. However, humans communicate with their full body, combining body pose, hand gestures, as well as facial expressions. In this work, we propose TalkinNeRF, a unified NeRF-based network that represents the holistic 4D human motion. Given a monocular video of a subject, we learn corresponding modules for the body, face, and hands, that are combined together to generate the final result. To capture complex finger articulation, we learn an additional deformation field for the hands. Our multi-identity representation enables simultaneous training for multiple subjects, as well as robust animation under completely unseen poses. It can also generalize to novel identities, given only a short video as input. We demonstrate state-of-the-art performance for animating full-body talking humans, with fine-grained hand articulation and facial expressions.
AB - We introduce a novel framework that learns a dynamic neural radiance field (NeRF) for full-body talking humans from monocular videos. Prior work represents only the body pose or the face. However, humans communicate with their full body, combining body pose, hand gestures, as well as facial expressions. In this work, we propose TalkinNeRF, a unified NeRF-based network that represents the holistic 4D human motion. Given a monocular video of a subject, we learn corresponding modules for the body, face, and hands, that are combined together to generate the final result. To capture complex finger articulation, we learn an additional deformation field for the hands. Our multi-identity representation enables simultaneous training for multiple subjects, as well as robust animation under completely unseen poses. It can also generalize to novel identities, given only a short video as input. We demonstrate state-of-the-art performance for animating full-body talking humans, with fine-grained hand articulation and facial expressions.
KW - Full-Body Animation
KW - Neural Radiance Fields
KW - Talking Humans
UR - https://www.scopus.com/pages/publications/105014495230
U2 - 10.1007/978-3-031-91581-9_11
DO - 10.1007/978-3-031-91581-9_11
M3 - Conference contribution
AN - SCOPUS:105014495230
SN - 9783031915802
T3 - Lecture Notes in Computer Science
SP - 148
EP - 166
BT - Computer Vision – ECCV 2024 Workshops , Proceedings
A2 - Del Bue, Alessio
A2 - Canton, Cristian
A2 - Pont-Tuset, Jordi
A2 - Tommasi, Tatiana
PB - Springer Science and Business Media Deutschland GmbH
Y2 - 29 September 2024 through 4 October 2024
ER -