Abstract
Five primary approaches to texture synthesis for computer graphics are surveyed: a syntactic approach, a statistical approach, a growth model approach, a computer drafting approach, and a stochastic modeling approach. Most of these methods, derived from texture analysis techniques or from mathematical models of texture, have a relatively low-level, cumbersome way to define, manipulate, or input textures. As an alternative, a high-level language approach is proposed. It provides easy-to-use coding mechanisms to define, synthesize, and manipulate textures. The high-level approach is introduced by means of the Texture Synthesis Language (TSL).
| Original language | English |
|---|---|
| Pages (from-to) | 139-145 |
| Number of pages | 7 |
| Journal | Computers and Graphics (Pergamon) |
| Volume | 9 |
| Issue number | 2 |
| DOIs | |
| State | Published - 1985 |
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