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Texture synthesis techniques for computer graphics

  • Ben-Gurion University of the Negev

Research output: Contribution to journalArticlepeer-review

10 Scopus citations

Abstract

Five primary approaches to texture synthesis for computer graphics are surveyed: a syntactic approach, a statistical approach, a growth model approach, a computer drafting approach, and a stochastic modeling approach. Most of these methods, derived from texture analysis techniques or from mathematical models of texture, have a relatively low-level, cumbersome way to define, manipulate, or input textures. As an alternative, a high-level language approach is proposed. It provides easy-to-use coding mechanisms to define, synthesize, and manipulate textures. The high-level approach is introduced by means of the Texture Synthesis Language (TSL).

Original languageEnglish
Pages (from-to)139-145
Number of pages7
JournalComputers and Graphics (Pergamon)
Volume9
Issue number2
DOIs
StatePublished - 1985

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