Skip to main navigation Skip to search Skip to main content

The separation from the natural to the synthetic soundscape: The case for improving sounds in gaming

Research output: Contribution to conferencePaperpeer-review

1 Scopus citations

Abstract

In an increasingly obtrusive auditory world we continuously investigate new filtering technologies. In doing so do we compound the separation between the natural world and our synthetically created aural environments? Game environments are a space where this separation could be narrowed (sonically) to allow for a more real world experience in a virtual environment. But also allow for a control over our sonic experience Key words: acoustic ecology, environment, psycho acoustics, immersion, soundscape.

Original languageEnglish
Pages57-61
Number of pages5
StatePublished - 2009
Event4th Conference on Interaction with Sound: Audio Mostly 2009 - Glasgow, United Kingdom
Duration: Sep 2 2009Sep 3 2009

Conference

Conference4th Conference on Interaction with Sound: Audio Mostly 2009
Country/TerritoryUnited Kingdom
CityGlasgow
Period09/2/0909/3/09

Fingerprint

Dive into the research topics of 'The separation from the natural to the synthetic soundscape: The case for improving sounds in gaming'. Together they form a unique fingerprint.

Cite this