Abstract
In an increasingly obtrusive auditory world we continuously investigate new filtering technologies. In doing so do we compound the separation between the natural world and our synthetically created aural environments? Game environments are a space where this separation could be narrowed (sonically) to allow for a more real world experience in a virtual environment. But also allow for a control over our sonic experience Key words: acoustic ecology, environment, psycho acoustics, immersion, soundscape.
| Original language | English |
|---|---|
| Pages | 57-61 |
| Number of pages | 5 |
| State | Published - 2009 |
| Event | 4th Conference on Interaction with Sound: Audio Mostly 2009 - Glasgow, United Kingdom Duration: Sep 2 2009 → Sep 3 2009 |
Conference
| Conference | 4th Conference on Interaction with Sound: Audio Mostly 2009 |
|---|---|
| Country/Territory | United Kingdom |
| City | Glasgow |
| Period | 09/2/09 → 09/3/09 |
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