Abstract
This work explores new ways that technology can enhance education. We are developing a system that "watches" students as they play with a Tangram puzzle on a physical tabletop, and offers help at appropriate times. Thus instead of making the computer a central part of the educational experience, our system acts as a "guide on the side" that students may either turn to for occasional help or ignore completely. This system will be installed and evaluated at the Goudreau Museum of Mathematics in Art and Science during spring 1999.
| Original language | English |
|---|---|
| Pages | 260-261 |
| Number of pages | 2 |
| DOIs | |
| State | Published - 1999 |
| Event | Conference on Human Factors in Computing Systems, CHI EA 1999 - Pittsburgh, PA, United States Duration: May 15 1999 → May 20 1999 |
Conference
| Conference | Conference on Human Factors in Computing Systems, CHI EA 1999 |
|---|---|
| Country/Territory | United States |
| City | Pittsburgh, PA |
| Period | 05/15/99 → 05/20/99 |
Keywords
- 3-D interface
- Education applications
- Input devices
- Interaction design
- Multimedia
- Tangible interface
- Ubiquitous computing
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