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Ultra-fast 3D Filtered Backprojection on commodity graphics hardware

  • Stony Brook University

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

41 Scopus citations

Abstract

Recent efforts in cone-beam scanner technology have focused on developing interactive scanning capabilities, for example, to enable image-guided surgical interventions or real-time diagnosis with time-varying data. However, apart from a fast scanner these applications also require a fast reconstruction algorithm to match. The Filtered Backprojection algorithm devised by Feldkamp, Davis, and Kress is the most widely used algorithm for 3D reconstruction from cone-beam projections, and it is the algorithm with the lowest complexity. Yet, pure software implementations have difficulties to process the data at the speeds required for real-time scanning. One option is to utilize expensive and rare custom boards for this purpose. We describe an alternative solution, which is inexpensive, uses readily available PC graphics hardware boards, and provides the desired performance at the quality required.

Original languageEnglish
Title of host publication2004 2nd IEEE International Symposium on Biomedical Imaging
Subtitle of host publicationMacro to Nano
Pages571-574
Number of pages4
StatePublished - 2004
Event2004 2nd IEEE International Symposium on Biomedical Imaging: Macro to Nano - Arlington, VA, United States
Duration: Apr 15 2004Apr 18 2004

Publication series

Name2004 2nd IEEE International Symposium on Biomedical Imaging: Macro to Nano
Volume1

Conference

Conference2004 2nd IEEE International Symposium on Biomedical Imaging: Macro to Nano
Country/TerritoryUnited States
CityArlington, VA
Period04/15/0404/18/04

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