Abstract
We provide a physically-based framework for simulating the natural phenomena related to heat interaction between objects and the surrounding air. We introduce a heat transfer model between the heat source objects and the ambient flow environment, which includes conduction, convection, and radiation. The heat distribution of the objects is represented by a novel temperature texture. We simulate the thermal flow dynamics that models the air flow interacting with the heat by a hybrid thermal lattice Boltzmann model (HTLBM). The computational approach couples a multiple-relaxation-time LBM (MRTLBM) with a finite difference discretization of a standard advection-diffusion equation for temperature. In heat shimmering and mirage, the changes in the index of refraction of the surrounding air are attributed to temperature variation. A nonlinear ray tracing method is used for rendering. Interactive performance is achieved by accelerating the computation of both the MRTLBM and the heat transfer, as well as the rendering on contemporary graphics hardware (GPU).
| Original language | English |
|---|---|
| Pages (from-to) | 179-189 |
| Number of pages | 11 |
| Journal | IEEE Transactions on Visualization and Computer Graphics |
| Volume | 13 |
| Issue number | 1 |
| DOIs | |
| State | Published - 2007 |
Keywords
- GPU acceleration
- heat shimmering
- Heat transfer
- lattice Boltzmann model
- mirage
- nonlinear
- ray tracing
- thermal flow dynamics
Fingerprint
Dive into the research topics of 'Visual simulation of heat shimmering and mirage'. Together they form a unique fingerprint.Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver