Skip to main navigation Skip to search Skip to main content

Volume sampled voxelization of geometric primitives

  • Stony Brook University

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

79 Scopus citations

Abstract

We present a 3D antialiasing algorithm for voxel-based geometric models. The technique band-limits the continuous object before sampling it at the desired 3D raster resolution. By precomputing tables of filter values for different types and sizes of geometric objects, the algorithm is very efficient and has a complexity that is linear with the number of voxels generated. The algorithm not only creates voxel models which are free from object space aliasing, but it also incorporates the image space antialiasing information as part of the view independent voxel model. The resulting alias-free voxel models have been used to model synthetic scenes, for discrete ray tracing applications. The discrete ray-traced image is superior in quality to the image generated with a conventional surface-based ray tracer, since silhouettes of objects, shadows, and reflections appear smooth (jaggy-less). In addition, the alias-free models are also suitable for intermixing with sampled datasets, since they can be treated uniformly as one common data representation.

Original languageEnglish
Title of host publicationProceedings of the 4th Conference on Visualization, VIS 1993
EditorsDan Bergeron, Greg Nielson
PublisherAssociation for Computing Machinery, Inc
Pages78-84
Number of pages7
ISBN (Electronic)0818639407, 9780818639401
DOIs
StatePublished - Oct 25 1993
Event4th Annual IEEE Conference on Visualization, VIS 1993 - San Jose, United States
Duration: Oct 25 1993Oct 29 1993

Publication series

NameProceedings of the 4th Conference on Visualization, VIS 1993

Conference

Conference4th Annual IEEE Conference on Visualization, VIS 1993
Country/TerritoryUnited States
CitySan Jose
Period10/25/9310/29/93

Keywords

  • Discrete ray tracing
  • Filtering
  • Volume sampling
  • Voxelization

Fingerprint

Dive into the research topics of 'Volume sampled voxelization of geometric primitives'. Together they form a unique fingerprint.

Cite this