TY - GEN
T1 - Volumetric ablation rendering
AU - Varadhan, Hari
AU - Mueller, Klaus
PY - 2003
Y1 - 2003
N2 - In this paper, we propose a physically-based method for simulating the process of ablation on volumetric models. We demonstrate the visual effect of ablative processes, such as a beam of heat emitted from a blow torch or a pencil of sand expelled from a sandblaster. Users are able to control ablative properties, such as energy propagation, absorption, and material evaporation, via a simple transfer function interface, while the effect of different beam shapes can be modeled by ways of weighting functions. Continuous evaporation of material to expose interior object features can eliminate smooth object boundary layers required for good gradient estimation. To prevent this adverse effect, our method leaves the original volume intact and instead operates on a smooth energy volume. The renderer then uses the energy volume to determine the current, smooth object boundaries, for the opacity and gradient calculations, while the original volume provides the visual material properties, such as color and shading coefficients.
AB - In this paper, we propose a physically-based method for simulating the process of ablation on volumetric models. We demonstrate the visual effect of ablative processes, such as a beam of heat emitted from a blow torch or a pencil of sand expelled from a sandblaster. Users are able to control ablative properties, such as energy propagation, absorption, and material evaporation, via a simple transfer function interface, while the effect of different beam shapes can be modeled by ways of weighting functions. Continuous evaporation of material to expose interior object features can eliminate smooth object boundary layers required for good gradient estimation. To prevent this adverse effect, our method leaves the original volume intact and instead operates on a smooth energy volume. The renderer then uses the energy volume to determine the current, smooth object boundaries, for the opacity and gradient calculations, while the original volume provides the visual material properties, such as color and shading coefficients.
UR - https://www.scopus.com/pages/publications/3543131384
U2 - 10.1145/827055.827058
DO - 10.1145/827055.827058
M3 - Conference contribution
AN - SCOPUS:3543131384
SN - 1581137451
SN - 9781581137453
T3 - Volume Graphics 2003, Third Intenational Workshop on Volume Graphics
SP - 53
EP - 60
BT - Volume Graphics 2003, Third Intenational Workshop on Volume Graphics
PB - Association for Computing Machinery
T2 - Volume Graphics 2003, Third Intenational Workshop on Volume Graphics
Y2 - 7 July 2004 through 8 July 2004
ER -