Skip to main navigation Skip to search Skip to main content

Volumetric ray tracing

  • Stony Brook University

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

53 Scopus citations

Abstract

This paper presents an efficient ray tracing method for scenes containing volumetric as well as geometric data. A global illumination equation is developed for this method, which is able to capture in a single image both realistic effects and practical volume rendering. In this method, ray-object intersection calculations result in standard intersection points, as well as intersection segments. For accuracy and efficiency, all objects along a ray are sorted according to distance and intersection classification before any intersection calculations are performed. The intersection results are then passed to a shader, which evaluates the intensity equation defined by the illumination model to determine the final pixel value.

Original languageEnglish
Title of host publicationProceedings of the 1994 Symposium on Volume Visualization, VVS 1994
EditorsWolfgang Krueger, Arie Kaufman
PublisherAssociation for Computing Machinery, Inc
Pages11-18 and 126
ISBN (Electronic)0897917413, 9780897917414
DOIs
StatePublished - Oct 17 1994
Event1994 Symposium on Volume Visualization, VVS 1994 - Tysons Corner, United States
Duration: Oct 17 1994Oct 18 1994

Publication series

NameProceedings of the 1994 Symposium on Volume Visualization, VVS 1994

Conference

Conference1994 Symposium on Volume Visualization, VVS 1994
Country/TerritoryUnited States
CityTysons Corner
Period10/17/9410/18/94

Fingerprint

Dive into the research topics of 'Volumetric ray tracing'. Together they form a unique fingerprint.

Cite this