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Voxel-based object simplification

  • Taosong He
  • , Lichan Hong
  • , Arie Kaufman
  • , Amitabh Varshney
  • , Sidney Wang
  • Stony Brook University

Research output: Contribution to conferencePaperpeer-review

76 Scopus citations

Abstract

We present a simple, robust, and practical method for object simplification for applications where gradual elimination of high frequency details is desired. This is accomplished by sampling and low-pass filtering the object into multi-resolution volume buffers and applying the marching cubes algorithm to generate a multi-resolution triangle-mesh hierarchy. Our method simplifies the genus of objects and can also help existing object simplification algorithms achieve better results. At each level of detail a multi-layered mesh can be used for an optional and efficient antialiased rendering.

Original languageEnglish
Pages296-303
Number of pages8
StatePublished - 1995
EventProceedings of the 1995 6th Annual IEEE Conference on Visualization - Atlanta, GA, USA
Duration: Oct 29 1995 → …

Conference

ConferenceProceedings of the 1995 6th Annual IEEE Conference on Visualization
CityAtlanta, GA, USA
Period10/29/95 → …

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