Abstract
We present a simple, robust, and practical method for object simplification for applications where gradual elimination of high frequency details is desired. This is accomplished by sampling and low-pass filtering the object into multi-resolution volume buffers and applying the marching cubes algorithm to generate a multi-resolution triangle-mesh hierarchy. Our method simplifies the genus of objects and can also help existing object simplification algorithms achieve better results. At each level of detail a multi-layered mesh can be used for an optional and efficient antialiased rendering.
| Original language | English |
|---|---|
| Pages | 296-303 |
| Number of pages | 8 |
| State | Published - 1995 |
| Event | Proceedings of the 1995 6th Annual IEEE Conference on Visualization - Atlanta, GA, USA Duration: Oct 29 1995 → … |
Conference
| Conference | Proceedings of the 1995 6th Annual IEEE Conference on Visualization |
|---|---|
| City | Atlanta, GA, USA |
| Period | 10/29/95 → … |
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