Abstract
This chapter examines how Web 2.0 technologies facilitate work and productivity for teams through a range of new worker-driven functionalities and the merger of work and learning. This is in contrast to first-generation computer-based learning that is self-paced but instructor designed and led. The chapter describes adaptive and generative modes of experiential computer-based learning, defines virtual distance and the meta-cognitive skills that employees need as they use Web 2.0 technologies, and elaborates on ways learning and HR professionals’ roles are changing as a result of user-driven learning.
| Original language | English |
|---|---|
| Title of host publication | The Encyclopedia of Human Resource Management |
| Subtitle of host publication | Thematic Essays: Volume Three |
| Publisher | wiley |
| Pages | 54-65 |
| Number of pages | 12 |
| Volume | 3 |
| ISBN (Electronic) | 9781118364710 |
| ISBN (Print) | 9780470257715 |
| DOIs | |
| State | Published - Jan 1 2012 |
Keywords
- computer-based learning
- corporate training
- self-directed learning
- social interaction
- web 2.0 technology
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