Abstract
In this paper we discuss how the band 000000Swan uses machine learning to parse complex sensor data and create intricate artistic systems for live performance. Using the Wekinator software for interactive machine learning, we have created discrete and continuous models for controlling audio and visual environments using human gestures sensed by a commercially-available sensor bow and the Microsoft Kinect. In particular, we have employed machine learning to quickly and easily prototype complex relationships between performer gesture and performative outcome.
| Original language | English |
|---|---|
| Pages (from-to) | 453-456 |
| Number of pages | 4 |
| Journal | Proceedings of the International Conference on New Interfaces for Musical Expression |
| State | Published - 2011 |
| Event | International conference on New Interfaces for Musical Expression, NIME 2011 - Oslo, Norway Duration: May 30 2011 → Jun 1 2011 |
Keywords
- Animation
- Bow Articulation
- Interactive
- K-Bow
- Kinect
- Machine Learning
- Motion-Tracking
- Multimedia
- Wekinator
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